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Exploring sound-space with interactive genetic algorithms
Colin G. Johnson
Leonardo, 36(1):182-196, January 2003.Abstract
This article describes a system which uses evolutionary computation to provide an interface to a complex sound synthesis algorithm. The article then considers a number of general issues which need to be considered when evolutionary computation is applied in artistic domains, and the differences between interactive and non-interactive genetic algorithms.
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@article{1705, author = {Colin G. Johnson}, title = {Exploring sound-space with interactive genetic algorithms}, month = {January}, year = {2003}, pages = {182-196}, keywords = {determinacy analysis, Craig interpolants}, note = {}, doi = {}, url = {http://www.cs.kent.ac.uk/pubs/2003/1705}, publication_type = {article}, submission_id = {19988_1063818382}, ISSN = {0024-094X}, journal = {Leonardo}, volume = {36}, number = {1}, publisher = {MIT Press}, }